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DCEmu Games Reviews is the ultimate home of game
reviews and latest news for the Wii, DS, Xbox 360,
PSP and PS3 for gamers, by gamers. DCEmu Reviews is
part of the DCEmu Homebrew & Gaming Network.

20:23 May 10th, 2008

Game Review: CSI: Crime Scene Investigation (Nintendo DS)

Posted By: littlecoopsxxx

My current game of play has been CSI:Crime Scene Investigation (Dark Motives)....
After thorough game playing I would personally give I high recommendation on this particular game.
But I do suggest you have a complete read of the instruction manuel before playing, NOT A QUICK SCAN! or you will struggle to progress through the differant stages. I do beleive this game is good in the respect it is has a detailed and fuffiling feel to it, this is no cluedo! On the other hand there are the expected floors, some of the clues are so unobvious and hidden to the naked eye this can almost make certain areas impossible complete, I admit I had to search for a walkthrough to give me hints (not an easy task in it's self so I suggest contacting me if this is an issue). Once i realised all the differant areas of clue detction it was an enjoyable experience, this is why I suggest full manuel reading! There are high quality film sequences, large collection of tools and detection devices, locations and characters which add to that oh so wanted CSI TV SERIES FEEL! I think the game could of been slightly longer but considering the large amount of detail etc and it being a Nintendo Ds game it was satasfactory. This a trully wonderful game to keep going back to, for those of us who like snooping around and solving mysterys!

1 comments - Last Comment By masterchief929

19:32 May 8th, 2008

READ FIRST BEFORE POSTING REVIEW: Review Guidelines

Posted By: bandit

Your review will be viewed by thousands of readers and gamers all over the world! So treat this review as if you were the reader, reading someone elses review. What do you want to know about the game when reading a review? Take this thought and apply it to your own review to help other gamers!

When reviewing please be sure to include the following items in the review:

  • Title of reviewed game + Platforum reviewed (PS3, Wii, DS, PSP, 360, etc.)
  • Publisher
  • Developer
  • Genre (Sports, Fighting, Action, Adventure, etc.)
  • Players (1, 1-4, 1-16, etc.)
  • Overview (Brief description of game)
  • Gameplay
  • Graphics
  • Sound
  • Replay Value
  • Conclusion (Thoughts and end of review)
  • Score (see below for images)
Scores: (Include with review - included is link and apply BBCODE for IMG tag)
- http://i202.photobucket.com/albums/a...iews/star0.gif
- http://i202.photobucket.com/albums/a...ews/star05.gif
- http://i202.photobucket.com/albums/a...iews/star1.gif
- http://i202.photobucket.com/albums/a...ews/star15.gif
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Attached is a Word document on how the forum BBCODE should look like. You can just copy and paste the BBCODE from the document and paste it into forum: (*copy in RED must be replaced with correct information in actual review).

With that said, have fun and enjoy reviewing!

0 comments - Last Comment By bandit

08:07 May 8th, 2008

Game Review: Bahamut Lagoon (SNES Strategy RPG)

Posted By: DimensionT



STORY

From the WIKI page:
The story is good, but it seems to drag on a little painfully at times. Of course, I'm basing this on a fan translation... Though you can tell that there wouldn't be much difference otherwise.

Most of the back story is "optional". You get to hear more through cutscenes by talking to certain characters. This is good if you want to get straight to the action, but it leaves you a bit unsatisfied if you don't talk to everyone every chance you get.

Where the story shines is in the characters. They each have a distinct personality, which gives you a strong sense of attachment. Matelite and Taicho add some very welcome comic relief, Yoyo is a chick that actually grows on you and Rush really gets you into the action with his upbeat persona.

All and all, it's pretty solid and enjoyable.

----------------------------------------

SOUND

The music, oh god the music. If you enjoy the music from Final Fantasy 6, Secret Of Mana etc... Then the music in Bahamut Lagoon is gonna grow on you.

The only problem is, that the same songs get played too often. For the most part you hear one song for the enemy phase and one for the player phase. It gets repetitive pretty quick... But it's enjoyable, so I don't really care.

The actual sound effects are top notch too. Sword attacks sound like sword attacks, fire spells sound like fire spells... And there's a great deal of them to go around.

----------------------------------------

GRAPHICS

This is one of those games that make me which they would go back and do some more SNES games. It proves that with the right team, visuals can rival that of PSX games.

Did you think the enemies in Final Fantasy 6 looked awesome? What about the backgrounds? Well, take all of those graphics, add even more polish (doesn't seem possible, but they pulled it off) and animate nearly everything. Yes, I said animate. Probably 95% or so of all the enemies and characters are animated to some degree. You'll take one look at them standing still and say "Holy crap! That looks freakin' sweet!!!". Then once they attack and show off their fluid animation, you'll most likely crap your pants.


It also takes advantage of some awesome MODE7 effects for backdrops during the cutscenes. Probably some of the best I've seen.


The only reason I didn't give the graphics a perfect score, is because some of the animations are a little whacky. If you've fought a chimara, you'd agree that it's hard to tell what the hell is going on with it's legs. This reason, and the fact that Star Ocean/Tales Of Phantasia have it beaten are why it gets a 9.0.

----------------------------------------

GAMEPLAY

This is gonna be a long one...

Gameplay is what makes this game so enjoyable. It's your standard strategy RPG affair (ala Final Fantasy Tactics), but with a few major twists.

First off, each troop consists of multiple characters. When it's your turn you can move, attack, heal, blah blah blah... The thing is, there's two different ways to do everything.

You can attack/heal on the field as in FFT mentioned above (this is mainly done with long range attacks/spells), or you can go straight up to the enemy and begin a turn based battle. Turn based battles net you more EXP, gold, items and are generally stronger... While field attacks get you fewer of said things, but can't be counter attacked.


Another big twist are the dragons. Each troop get's there own dragon, to which they can issue commands (Go!, Come!, Wait! etc...).

That's not the cool part though... In between each battle, you get the chance to feed your dragons items you've won. Each item has a different effect on it's stats. Fire Rods will give your dragon points in "Fire", "Attack" and "Wisdom". Ice Armor will give it points in "Ice", "Defence" and "HP". You get the picture.

The elements cap out at 100. After it gets one point in any element, it will learn an attack in said element... For each 10 points after that, the level of that attack will raise by one. Changing it's animation and strength.

For each elemental attack a dragon learns, it's troop will learn attacks based on that element as well... So if you have a troop with a wizard in it and the dragon is of the fire element, that troop will be able to use a fire base range attack on the field and fire based spells in battles. Also, if your dragons fire element is at level 6, the attacks your troop have will be as well.


This game has another thing I'll call "stacking". Say you have one wizard with a LVL 4 ice spell. Put that wizard in a troop with another that has a LVL 9 ice spell. This will give you the ability to use LVL 13 ice spells (only on the field, as allies take turns in battle). Put a healer with LVL 6 light element in with a LVL 5, a LVL 8 and a LVL 3... You'll be able to use LVL 22 healing spells.

The only reason I gave gameplay an 8.5 as opposed to 10, is the lack of controls over the dragons... This is SERIOUSLY going to piss you off. One dragon has 200 HP missing out of say 4,000. Does it need to be healed? NO!!! But the healing dragon doesn't seem to give a damn. He wants his friend to be in tip top shape. Another thing... Say your dragon has LVL 10 fire skills and LVL 1 poison skills. It'll go ahead and try poison more often then you'd think. Stupid bastards...

----------------------------------------

CONCLUSION

This is seriously one of those gems that needs to be played. If you're not into strategy RPGs, at least check it out for the music or just to gawk at how great the enemies look. Sure the dragons will make you shake your head in sadness from time to time, but this is how it would be in reality (if dragons actually existed). Teaching a dog to use Fire Breath on ice enemies, and Thunder Blow on earth enemies isn't a sure thing... He's bound to mess it up sometimes.

Story 4.5/5
Sound 4.5/5
Graphics 4.5/5
Gameplay 4/5
Score:

0 comments - Last Comment By DimensionT

06:57 May 8th, 2008

DCEmu Games Reviews Officially Launches!

Posted By: bandit

DCEmu Reviews first launched in 2007 as a PSP only review site. It relaunched a couple months later to incorporate Nintendo DS, Wii, Sony PlayStation 3 and Microsoft Xbox 360 reviews and has been a huge success ever since. To help expand the success, DCEmu Reviews and DCEmu Networks is proud to present...DCEmu Games Reviews.

DCEmu Games Reviews will feature game reviews by gamers for gamers! So if you like to write or just like to discuss games with other gamers from all over the world, post up your reviews of the games you have played whether it be previously or recently or just even want to share the love of your favorite games. DCEmu Games Reviews will feature Sony PlayStation 3, PSP, Nintendo Wii, DS, Microsoft Xbox 360 and even Classic game reviews.

By the way, excuse our appearance as we're still patching things up. So what are you waiting for!? Start posting your game reviews to share with everyone to enjoy! As you can also see, we moved all previous game reviews to new forum. So if you have any reviews, post them here as this is the OFFICIAL home of Game Reviews at DCEmu Networks!

Don't forget to check out DCEmu Reviews for all your gaming hardware and accessories news and reviews.

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Disclaimer: All images are property of its rightful owner. By posting a review on DCEmu Games Reviews, the review is for everyone to read and enjoy and holds no responsibility if review is posted outside of DCEmu Games Reviews without authors consent.

3 comments - Last Comment By bandit

15:00 May 7th, 2008

Video Game Deals - Online/Store

Posted By: bandit

Here, you'll find the latest deals on games whether it be online or instore. If you find any deals or coupons yourself, feel free to post here and let other PSP owners know!

Legend:

  • AR - After Rebate
  • B&M - Brick & Motar (store)
  • BOGO - Buy One Get One...
  • OOS - Out Of Stock
  • PM - Price Match
  • SHIPPED - Shipping included
  • YMMV - Your Mileage May Vary
  • **EXPIRED** - Offer no longer available.
To see all the past deals that have expired, visit our Graveyard Game Deals thread.

6 comments - Last Comment By bandit

15:00 May 7th, 2008

Graveyard Game Deals

Posted By: bandit

Dead deals here

0 comments - Last Comment By bandit

04:28 April 17th, 2008

Game Review: Okami Wii

Posted By: ICE

Okami
Publisher: Capcom
Developer: Clover Studio
Genre: Adventure
Players: 1

Okami was a game that I was first intrigued by simply because of its art style. The game looked absolutely gorgeous and it had my interest immediately. Knowing little more than that about the game, except that my sister planned to buy it day one, today I got to play it. It immediately felt like LoZ:TP wolf mode in good way. Like Zelda with way more style. Well not quite Zelda.. But close. You begin with none of your actual powers (Sound familiar?) but that doesn't last long at all. In 2 hours you should have 2-3 of you brush techniques acquired and you'll be well on your way. You'll be wondering how this game will stretch to 30 hours but apparently it does! The brush work is fun, quick and easy especially when compared to the PS2's offering 2 years back. Other than the lackluster dodging with the nunchuck this game feels like it was built for the Wii.



Combat is fast and fun but not as often as some action games. Theres plenty to keep you interested in between battles however. I found myself enjoying myself doing practically nothing because of how it looked. Just running through a cave is almost fun. Other than that there are plenty of side quests and smaller missions to keep you very busy for a long time.

My biggest complaint is easily the voices of the characters. They sound like the people from Animal Crossing if their vocabulary was badly reduced. Very unpleasing to your ears. Its a wordy game too so get used to high pitch mumbling noises.



With that being said its an amazing game. My biggest complaint is something that most would find trivial and has no serious effect on the game. If you have not played Okami or maybe its been a while you absolutely have to buy this game. For a budget title this game is simply amazing. $40. Go buy it. In fact buy 5.

Score:

0 comments - Last Comment By ICE

04:23 February 13th, 2008

Game Review: Endless Ocean Wii

Posted By: ICE

Endless Ocean
Publisher: Nintendo
Developer: Arika
Genre: Simulation
Players: 1

Ok after a long wait I have finally found the drive to write up this review. I certainly hope you people like it :P So lets jump right in here. Endless Ocean. This "non-game", while not for everyone, is indeed for me. From day one I found myself interested in this unique scuba diving game. It attempts to give you an open world take on the ocean and does it very well. Heres the thing though. If you dont like exploration dont buy this game. If you do buy 3 or 4 copies so the makers think its a huge hit..

Graphically this game is nearly on par with the greats of the console like Mario Galaxy or MP3. Notice I said nearly.. Not quite but its good. The graphics do their job of being immersion and thats all you/I want anyways right? Oh and did I mention the graphics are great only when you're in the water? On the boat they arent so hot..

As far as the controls go you'll soon forget their are any. Its that natural. Simply point at the screen and hold the B trigger or hit - to toggle auto swim. Thats it. Just point and go. Immersive? yes. Simple? yes. Does it work? Again yes.

The sound work is great. Plenty of breathing noises and all those underwater sounds you'd expect. Granted its nothing breathtaking but it serves to make you feel like you're drowning. One big issue is the absence of literally any voice over work. Often times you speak to other people and its completely silent minus the birds and water splashing. Very underwhelming.

All in all its a good not great game. It does exactly what you want and little else. It does, however, have online but again NO VOICE CHAT means why bother to me.


Replay Value 4/5 If you like the game you'll keep coming back for a very long time. The ocean is huge and theres plenty to explore.
Sound 4/5 Dolphin noises like you've never heard them before. Also breathing and water moving noises. Whoopie.
Graphics 4/5 Just a notch or so below Mario Galaxy and Metroid. Probably 2 notches though.
Gameplay 4.5/5
Score:


Via: C*M

0 comments - Last Comment By ICE

15:06 November 25th, 2007

Game Review: Call of Duty 4: Modern Warfare (PS3)

Posted By: Triv1um

Call of Duty 4: Modern Warfare
Publisher: Activision
Developer: Infinity Ward
Genre: First Person
Players: 1

Well, unlike the other Call of Duty games this one is not set in a world war its set in the more modern times (note the name). This mean you have a selection or more modern guns while still having the classics.

The game is split up into 4 modes -

  • Requite - Stupidly Easy. This mode is really just the the first time FPS players.
  • Regular - For the average FPS player
  • Hardened - A level to give good FPS players a good challenge!
  • Veteran - No words describe how damn hard this is. You need to be a FPS god and you will still be throwing your PS3 out the window from frustration.
Right at the start of the game it goes through the story line that you have to get a man (not saying too much). Then it puts you into a training level. Which shows you pretty much what to do. This is before even choosing a difficulty mode. This is good for the first time FPS players but its a drag for the real FPS players.

Graphics - What can I say? Call of Duty 4 has state of the art graphics. The character models are beautiful. The guns are perfect. The framerate is stupidly smooth doesn't seem to drop at the most hectic times. Even things like the reloading make you go WOW! Explosions are done perfectly, you can see the bullets soar through the sky. It really is a fantastic experience. I am finding it hard to find something bad to say about the graphics. If i am really picky the dead ragdoll models sometimes gets limbs going through walls etc. but thats all to be expected.

Sound - It really sounds like you are in the game. I know it sounds stupid but it really does. After playing this for a while you really find yourself getting into it little too much because of the mix of great sound and great graphics. The sound could not be more perfect. You can even hear which way the bullets are coming from, and where the voices are coming from. All the guns have there own unique sound, so if you play this game a little too much (me!) you can tell what gun it is. I really don't see how the sound could be much better than this. Nothing bad to say about the sound.

Gameplay - The main story line is great, all varying from different types of play, stealth, sniper and running around like a idiot shooting everything that moves. Basically in the game you have to find people. Thats all i am saying. For my liking the Main story is a little too short. A longer story would be great, but when you have completed the game you still have the online play to fall back on (I will talk about this later). The story is good, everything works well, the AI is great. The only problem is the length.

Online - This game is amazing online. I would even say it is one of the bests games online. Even up against the Online Only Game Warhawk. For a game which was designed not just for online thats very good going.

The scoring works on XP points which go towards Ranks and Ranks go towards more Weapons and Perks. XP points can be achieved by playing games kills etc. and can also be given from Challenges. Challenges do what they say on the tin, you have challenges that you have to do while playing online (150 kills with AK-47 etc.) and when you do them you will be awarded with XP points, and if it was a gun challenge a Add-on to your gun (Scope etc.).

The ranking system unlocks new guns and perks. Perks are sort of advantages that you unlock. (Things like bigger bullet damage, or more health, or drop a grenade when you die). The higher your rank, the better perks you get. Guns work in a similar way the higher your level the better guns you get.

Ranks only go upto level 55, then 'prestige mode' is unlocked. Then you get the option to go back to level 1 loose all your guns and perks but have a different rank logo by your name. This is just for bragging rights really.

Create a Class is where you can make your own class of weapons to use in a game. So when you unlock a new weapon, you can replace it with the old weapon in your custom class. Here you can choose your perks for the classes too.

The game joining system is the one thing that lets this down. You hit find game, then hit the game you want to play and it takes ages and eventually puts you in a game. A system similar to Warhawk would of been much more effective.

Lifespan - This game has the ability to last for ever due to the amazing online play. The main story will last a while, and when you have completed it you will get the urge to complete it again on a harder difficulty. Longer main story is a big thing in my eyes though.

Replay Value 4.5/5
Sound 5/5
Graphics 5/5
Gameplay 5/5
Score:


This is my first ever review, please excuse the bad English and please tell me if you would like to see anything added.

2 comments - Last Comment By preetyforu

00:00 April 18th, 2007

Game Review: Rainbow 6 Vegas (360)

Posted By: gdf

Rainbow 6: Vegas
Publisher: Ubisoft
Developer: Ubisoft
Genre: First Person
Players: 1
Reviewed on Xbox 360 by gdf

Rainbow 6 Vegas is somewhat a redemption for French developer/publisher Ubisoft. Two years ago, the Rainbow series took a turn for the worse with the terrible and shamelessly mainstream Lockdown. Hardcore veterans were left cold as numerous compromises were made and the game turned out more like Project Snowblind than a tactical, tough to beat Rainbow game. For its first next-gen outing the series has raised its game cosiderably, managing to please both the old guard and new blood whilst still proving a challenging and absorbing FPS; Vegas is a fantastic game.

The training is set in Mexico City (possibly a homage to GRAW, another big Clancy franchise?) and lasts for slightly longer than you would probably like. You are introduced to the mechanics of the game and the streamlined command controls prove much more accessible than those of GRAW. So for around three hours (told you it was long) you charge round the impossibly dusty town, tactically pwning those Filthy, Freedom-Hating Wetbacks. So far, so Clancy, and the game continues like that throughout, playing "Rousingly patriotic" music from time to time. America, **** YEAH(!) and so on. Just as you begin to wonder when it will in fact live up to its title and actually go to Vegas, you are whisked away in a chopper and dumped onto the Strip. From here on in it's all good.

The game feels familiar, reminiscent of Rainbow 3, yet somehow fresher and more accessible whilst retaining its depth. One of the things you'll notice, especially in the casinos, is the variety of ways you can complete the level. There are usually a few routes to each objective and when you reach a room filled with terrorists you can enter in numerous ways. For instance, you could set your men up dangling above a window and move round to a door, using the snake cam to pick out priority targets then giving the order to flash and clear while chucking in a smoke grenade yourself, throwing on your heat goggles and providing covering fire for your teammates as they crash through the glass and into the fray. All of this takes place in the space of around 5 seconds. It really is exhillerating stuff when you pull off a perfectly executed move and have the room cleared before you can say "Fourth of July".

A new cover system has been implemented and proves far more useful than the old leaning trick. For a start it actually works. Akin to, though not quite as smooth as, the system used in Gears Of War, it manages to let you see round and over the object, blindfire, pinpoint shoot, throw grenades and snipe from your position. How so you ask? This is a first person game, so it must be impossible right? Wrong. The camera cleverly zooms out into a third person view, retaining the crosshair and, magically, not disturbing your play at all. It feels like a natural transition, as if you are still viewing in first person. You'll never notice it, and it is second only to the mighty Gears.

The firefights themselves are intense as you try to second guess the enemy and outflank the scumbag without letting him do the same to you. Clever use of grenades works much of the time, but not as you would expect. Smoke and flash grenades aren't as impotent as in other games and often work better than a frag or incendiary, as your enemy loses his accuracy and you can pop out to shoot his face off quite easily. Though the game isn't gory, it is extremely violent, with blood splattering up the walls as a foe falls in an excellently mo-capped action. The same can happen to you just as easily however, especially on Realistic mode, as your enemies will go for the headshot and a few hits can be deadly. It isn't quite as punishing as GRAW, as you have a Gears/CoD vision blur thing going on instead of a health bar; just sit for a few seconds and you are good to go.

The guns are very well thought out, each handling in a different way. There are several categories of weapon too so it's good to mix and match. In the end I plumped for an MP5N Sub-Machinegun fitted with a rifle scope as primary, a pump action Shotgun as secondary and the Raging Bull revolver as my pistol. You can add different scoped and attatchments to your guns which helps you create your own custom weapon set. The graphics in Rainbow are great, Ubisoft's trademark excellent lighting used to good effect throughout. An improvement on GRAW is that the screen is less cluttered with markers and arrows etc. so even when you get a video feed to your cross-com you can see the cation perfectly. The sounds are convincing to say the least, though the music can get repetitive from time to time because of its annoying American patriotism.

Rainbow 6 Vegas is a stunning return to form for the series and is one of the very best next-gen efforts to date. Once again there are plenty achievements for 360 users and an outrageous amount of Multiplayer options, online or off. Those licky enough to have Xbox live will find loads of longevity and with a sizeable campaign to get through there is plenty to sink your teeth into. The campaign is worth repeated plays for all the gamer points and Rainbow should stay glued into the disc tray for some time. There are few flaws to be found and most are very petty, so not worthy of mention. That said it isn't quite as good as Gears, the obvious comparable benchmark. Still it puts up a good fight and is definitely worth buying. Quality stuff.

Replay Value 4/5 Will keep you busy for a long while.
Sound 3/5 Stupid music and great gun and death noises.
Graphics 4/5 Very detailed and easy on the eye with some very nice light effects.
Gameplay 4.5/5 Comes THAT>(-) close to a ten, 'nuff said.
Score:


This is a game that absolutely oozes quality from every inch of the map. Pretty much an essential buy for PC, 360 and PS3.

0 comments - Last Comment By gdf

19:58 April 9th, 2007

Game Review: Metal Gear Ac!d 2 (PSP)

Posted By: gdf

Metal Gear Ac!d 2
Publisher: Konami
Developer: Kojima Studios
Genre: Action
Players: 1
Reviewed by gdf

Coming across like a bizzare cross between Advance Wars, Yu-Gi-Oh and the original Metal Gear Solid, Ac!d 2 is the second MG game on the PSP. Following on from the original Ac!d (though not plot wise), numerous changes and tweaks have been made and new features added. The basic idea is that you have a deck of cards and each turn you have to use those cards to perform various actions, such as moving, shooting, healing and disguise. At intermisson you can edit your deck and add new cards you have found in game.

Ac!d 2 is a very tactical game. You have to decide which cards you will sacrifice for movement most turns as the dedicated movement cards are pretty limited in number. This is where the AW comparisons come in. The areas are split into blocks and you can only move so many at a time, and when you engage in battle the camera zooms into the action. Mostly the gameplay is good enough fun and particularly good for long journeys because of the slow burning nature. There is a surprising amount of skill involved in negotiating the levels and avoiding being spotted, along with fair supplies of luck and strategy.

Sadly it isn't really Metal Gear. The plot is stand alone and is pretty weak if the truth be told; It is something to do with Snake having amnesia and...snore. In comparison to Solid, the story is really uninvolving and dull, with the famous cutscenes replaced by speechless drawings. There isn't even much movement to watch, just scrolling text, and after a while it becomes easier just to tap square and skip the scenes all together. Fans of MGS will feel disappointed as the plot doesn't fit anywhere into the complex timeline; it could be anything, even a VR training program or Raiden's wet-dream. Surely filling in the backstory of a character like Revolver Ocelot or Vamp (or even Liquid), or covering the events in the period between MGS3 and the 1 would have been preferable, if just to appease MGS fans. Some would argue that the game isn't called Metal Gear Solid, so therefore doesn't need to be part of that series and while this is true to an extent, anything with the name Metal Gear comes with certain expectations of plot and production values and Ac!d doesn't satisfy in those areas.

One thing you will notice is the striking visual style. In a departure from the serious look of Ac!d 1, the game looks like a cartoon. The cel-shading is very nice looking and helps the game feel more fun overall, if only because you are slaughtering characters that look like refugees from Gundam. The colours look quite odd to start with, all black, yellow and purple, and while at first you can be irritated you will soon get used to it. Overall the graphics are one of the best elements and help give the game a distinct identity, unlike the very grey Ac!d 1.

Thankfully there are more positives to be found in the gameplay itself. Given the deeply tactical, turn by turn style of play, Ac!d is one of those "Dip-in-dip-out" games that games journalists seem to clamour for on PSP. Play it for five minutes and get bored? Put the console to sleep and come back in half an hour. Another good thing about the game is that, aside from the first Ac!d, it is a very unique experience. It isn't quite an RTS, but then it isn't an Action or Card Game either. For tactics fans it is one of the only options on PSP too.

As mentioned previously, there are numerous changes and tweaks over the original. Forgoing the obvious visuals, the gameplay has been subtly changed to make it a little more friendly. For starters you can now pretty much move as you like, crouching and crawling away. Elsewhere more cards have been added in order to vary the gameplay a little. There are some neat bonus features like the "Solid Eye". Basically a pair of 3d goggles, they let you view movies so they appear to have depth. This is all very well, but sadly the twat who traded the game in forgot to put the goggles in the pack, so when I boughty it I never got them. Crossing my eyes gave me an idea of how it should look, if a slightly blurred, pupil cramping idea...

In intermission you can buy cards from a shop, either as individual cards or full theme packs (MGS3, for instance, contains things like "The Fury" and "The End"). From there you can organise your deck to include which cards you want, with a minimum limit of 30 cards and a maximum that changes as you progress. Sound in the game is a mixed bag, with some neat effects hampered by the total lack of dialogue. The game will keep you going for a while and it is worth returning to levels to find all the cards or complete them in a different way. Overall MGA 2 is competent enough and well worth a look, especially as you can find it quite cheap now, but there is a certain spark missing and although it is original and looks great, it just doesn't feel quite right. MGS veterans will be disapointed, however Metal Gear virgins and strategy fans could do much worse.

Replay Value 3/5 Worth going back for all the cards and should keep you occupied for a while.
Sound 2.5/5 Good effects but total lack of speech.
Graphics 3/5 Looks very good and highly stylised.
Gameplay 4.5/5 Odd mixture but engaging nonetheless.
Score:


Solid in some ways, but not nearly enough in others (get it?). Metal Gear newbies or tactics heads could add a couple of points to the overall score.

0 comments - Last Comment By gdf

23:24 March 30th, 2007

Game Review: The Elder Scrolls IV: Oblivion (360)

Posted By: gdf

The Elder Scrolls IV: Oblivion
Publisher: 2K Games
Developer: Bethesda Game Studios
Genre: Sports
Players: 1
Reviewed on Xbox 360 by gdf

Where to start? Where on Earth can you begin a review concerning one of the most vast, ludicrously freeform games of all time? Well, you start by rambling on like this, then saying how absolutely immense it is. Yeah, that should do, because Oblivion is something of a phenomenon. Out on 360 and PC for just over a year now, with a PS3 version due soon, developer Bethesda Softworks has tried to reach as many people as possible with their game. This may seem at first like a ploy for more cash, but with such a masterpiece, it most definitely excusable and very correct of them to do so.

So what makes it so good? Well, for starters, it is the biggest game ever created, bar none. The sheer size is enough to give anyone a headache and to call this "Sandbox" or even "Free Roaming" is an insult to the game. It laughs in the face of even the mighty GTA, and though Oblivion has been surpassed in terms of square miles of game area, the games that have done this were much shorter (Oblivion is at least 100 hours if you stick at it) and usually had some kind of transport faster than a horse. Yes, Oblivion is very much a traditional text based adventure at heart, but is brought to life with great vibrancy. The Medieval esque world draws unashamedly from these ancient games, but can also give credit to LOTR and D&D. Hardcore beards will feel right at home, and will positively savour ludicrous character creation options such as "Nose Bridge Depth".

The level of freedom is astonishing. It is entirely possible to do whatever the hell you want, whenever the hell you want. I tend to go for the more murderous, thieving side of things, rather than the goody two shoes complete-every-quest-to-a-tee approach, and who can blame me; being a badass is fun! The game is deeper than the ocean and once the (slightly unconvincing) training level is finished you are thrown out into it. With nothing to keep you afloat. Carrying a dead albatross. Naked. The game really starts there and you can pursue the main quest, indulge in a spot of crime, chat with the locals or just run off into the wilderness. The locations are very well made and the vistas are nothing short of breathtaking. The draw distance is HUGE. On a clear day, you can see for miles and can sometimes spot several villages from one viewpoint. It is these times that the "Go anywhere" element truly comes into play. It is a joy to just pick a spot in the distance and head off for it, unsure of whom or what you will discover or what great treasures you will stumble across. Sometimes stalking a random stranger whets the appetite; Like the look of that guy's dagger? Follow him then stab him in the face when nobody's looking!

There are a few guilds to join that each have their own quest line. You try to go up the rankings by doing ever more risky missions until you are the guild master. Some will enjoy the Arena Battles or the Fighters Guild knight style missions, others will prefer to complete tasks for the Mages Guild, but for me it has to be the Thieves Guild and the Dark Brotherhood. As I said, I'm a sneaky, murderous kind of guy. Anyhow, completing the guild missions is fun, but I wouldn't recommend breaking the rules... (Anyone fancy collecting 20 Dragon Tongue to get back in the Mages Guild?). You can get missions from the public as well, through either talking directly to people or overhearing conversations. These all go in your quest log and can be picked up any time, great for when you get bored of another quest or just wandering about all the time.

Throughout the game there a few little minigames. The lock picking in particular is entertaining, with convincing (or bribing) people to like you worth an honourable mention. Even in the simplest task there are numerous skills and factors which affect your performance. Buying goods (even though stealing is better) can turn into a guessing game of haggling and bribing in order to get the best deal. As with all RPGs, the devil is in the detail.

The in game character menu seems daunting at first. It has four sections, each with several sub-sections which are filled with stats or items. After you get used to it, managing your character is a cinch and you can actually enjoy trawling through the list, deciding which items you should drop so you can carry that shiny blade over there. The weapons are a great part of the game. You have to maintain them yourself for maximum performance, but when you are wielding a fully magically charged Glass Warhammer of the Dynamo, that Faded Wraith round the corner doesn't seem nearly as much of a badass. The combat itself is fun and feels much more direct and enjoyable than most other RPGs. The game is a first person adventure, so it really puts a whole new spin on the genre.

Graphically the game is up to scratch and looks surprisingly good considering the size of the world. The music can be a bit ill fitting at times but is never intrusive, whereas speech is well done and battle sounds are perfect. The loading times can be lengthy, but you never actually notice and out in the open world the framerate stutters every twenty seconds or so. To be honest these shortcomings were unavoidable and prove that the game might even be a bit too ambitious for even the shiny next generation consoles. Bearded enthusiasts will all know that the real juice is all in the slowly improving and levelling up. This is true and one of the most entertaining elements of the experience is watching your puny-ass weed turn into a giant, fortress-like monster eater. Improving your skills is easy as the more you practice, the better you become, truly letting you mould your character into what you want.

Oblivion will keep you going for ages. There are so many more things I would have mentioned but either forgot to write or couldn't include. Ah yes! I forgot to mention the realism. Despite being set in a fictitious medieval style magic world, the developers have tried to make it as close to real life as possible without letting you urinate on doors at 2am after a night on the razz. You can even contract diseases for crying out loud! (Let's jump back to the conclusion.) So Oblivion is a great game. In my opinion it is a "Gamers' Game", one of those landmark titles that defines the genre and pushes the boundaries of what is possible to breaking point. It is the kind of game I have been looking for since I started playing almost a decade ago on the humble SNES (when you are six years old Christmas is great). There really is nothing like it. Buy this game.

Replay Value 3/5 Freaking MASSIVE. Surely the biggest videogame of all time.
Sound 4/5 A mixed bag but in the main it does the job.
Graphics 4/5 Very impressive especially for such a vast game
Gameplay 4.5/5 Unbelievable, too good to be true.
Score:


A true masterpiece, I can't say more than that.

7 comments - Last Comment By killermatt101

13:11 March 19th, 2007

Game Review: SSX On Tour (PSP)

Posted By: gdf

SSX On Tour
Publisher: EA Games
Developer: EA BIG
Genre: Sports
Players: 1-4
Reviewed on PSP by gdf

SSX is the Snowboard series. First appearing on PS2 in 2000, it has grown and changed over the years, dominating the snowboarding corner of the extreme sports genre virtually unchallenged. On Tour is the latest, appearing on the creaky old PS2, Xbox and PSP. After the brilliant predecessor SSX3, many expected this to be the be all and end all of boarding games, and though it is solid and competent, it doesn't quite measure up to this expectation. Some of the magic has been lost and the title is misleading- the whole game takes place on the same mountain- don't expect to be hurtling down the French Alps one minute and snapping your neck on Mt. Everest the next.

On Tour has made some additions to the franchise; it is the first game to include skiing and there are more challenges to do. Skiing is fun for the first ten minutes but seems to fade when you realise it is exactly the same as boarding. The tricks work in the same way, the characters are the same, the speed is the same, the designs are the same, the levels are the same and the handling is...you guessed it, the same. This poses a problem as all skiing really brings to the game is more challenges, all of which are mirror images of the boarding ones. It is like a driving game claiming to have 50 tracks, but really there are just 25 reversed. Thankfully the handling is good all round anyway, so at least the game isn’t twice as long and a bitch to play at the same time.

The controls work surprisingly well on the handheld. Cross is crouch/jump, Circle and Square are trick buttons and Triangle is the modifier. To flip you press the D-Pad like in SSX of old. This actually works better than on PS2, where EA's bumming of the right analog has led to a poorly implemented "Trick Stick". On paper this sounds more natural, but series veterans will be put off by the fiddlyness and are better off playing on the portable. Unfortunately, the absence of four shoulder buttons on PSP has led to the boost being mapped to Square, so even a tiny lift off the ground could send your protagonist rolling off a cliff because they tried to do a 180 Stalefish three inches in the air.

The boarding itself hasn't changed much, which can be seen as a relief. There is little better than bombing down a mountain at 90 miles per hour, trees rushing past and only your pure, concentrated skill stopping you ramming into one. When this game works, it works beautifully. There are times when you will feel nothing else, hear nothing else and see nothing else; undiluted gaming Zen, but given the skill of this particular reviewer, that headfirst tree-rape comes a little too often! On a more serious note, it has to be said that there are too many tracks. Wait...don't criticise me for saying this. SSX3 had three parts to a single mountain, with a few secret routes here and there. You could, with some practice, learn the course inside out and choose your own way down, knowing where to go next. On Tour has loads of separate courses, none of which are particularly memorable, so finding that personal route is hard to achieve. You may recognise a course, but you won't be able to go the same way time and time again, honing your skills to a knife edge. With this lost, it is all too often that the hardened SXX fan will lose on the easiest difficulty for the seventieth just because they didn't know where to go next.

The visuals in OT are quite impressive, though not outstanding. Motion blur is well done and really adds to that sense of speed as the screen melts in your face. The snow looks really good when it puffs and whooshes out from the board, and you can really feel like Mr Cool cruising down the mountain with a trail of sparkling snow behind you (Sorry if that sounds a bit gay). Character models are fine, but on close inspection can look a bit ropey. The soundtrack is impressive, featuring a raft of great bands. The playlist is customisable too, so if you think a song sucks, you can simply refuse to ever let it piss in your beautiful ears again. The sheer amount of music that has been jammed onto the UMD is amazing, as there is at least an iPod Shuffle's worth of tuneage here.

This review may have sounded harsh, but that is only because the series has offered so much more in the past. Number three was easily the best snowboard game ever, so On Tour is really a bit of a disappointment. It is by no means a bad game, don't get me wrong. It is solid, fun, and well made. Series newbies will love it and enjoy every last minute, but for those of us who have played the previous titles it is slightly flat. If you are buying SSX on PS2, go for the previous instalment, which can now be found for fewer than ten notes. For PSP owners hankering for some mountainside action there is no other option, so buy this if you must. Actually, you probably should buy it on PSP, as it is a rather good game and is actually better than the Home console version. Doing bad-ass combos in the air and speeding down mountains is always fun and is well represented here, it's just a shame it never lived up to the hype. Given the repetitiveness of the competitions it also has little replay value, but it is long enough to be just about a worthy purchase. Worth a look.

Replay Value 3/5 Too repetitive to be worth another proper go.
Sound 4.5/5 Good soundtrack and impressive amount of music.
Graphics 3/5 Occasionally ropey, but usually good enough.
Gameplay 4/5 Some flashes of genius, mostly solid.
Score:


Good fun, but could have been so much more. Try before you buy.

4 comments - Last Comment By gdf

14:37 March 17th, 2007

Game Review: Loco Roco (PSP)

Posted By: gdf

Loco Roco
Publisher: Neversoft Entertainment
Developer: Activision
Genre: Sports
Players: 1-4
Reviewed by gdf

Loco Roco, released last summer on Sony's portable, is without a shadow of doubt the happiest game ever made. Don't let anyone tell you otherwise and if you happen to disagree then you really have no soul. It is a game made of Happy, the idea being to roll a happy ball creature around the happy levels on their happy little planet. The plot is a stripped down version of the traditional battle of good versus evil; the planet is being attacked by evil alien invaders called Mojas, and it is up to you and the friendly fluorescent testicle things to save the day.

The control scheme is simple but effective, doing away with the d-pad and nub and using the R and L buttons to allow the player to rotate the world right and left. You press both at the same time to make your Loco hop, and circle to split it into all its little parts, providing you with the means to get through small spaces. As you progress you will come across red fruits, which you eat to add another ball to your main one. This means the next time you split it, there will be more Locos and you get points at the end of the level for collecting them. You can lose the poor things if you fall on a spike or get sucked up by a Moja and you will be terribly distressed by their little screams as they are separated from the others.

The levels are packed with fun features and secret areas. Some creatures you meet will help you out, for example giving you a boost up to a higher platform. Other objects are to be found throughout the world, with trampolines and air streams particular highlights. These are all useful and will have you smiling with childish glee. Secret areas often house fruit or Mui Muis, the Locos' friends, and can be fiendishly hard to find. This ensures you will keep coming back to the same levels in order to find all 20 Locos and all the Mui Muis. The game itself is quite short however, with 5 worlds of 8 levels each. Considering the longest time it takes to complete a level is ten minutes, it can be over and done with in a few hours. Bonus games and level editors help, but fail to add much longevity to the game. The length poses a real problem, as though the game has buckets of replay value, it is so damned addictive that you can end up running out of stuff to do in a week.

Fortunately, this is one of the only weak points of the game, and doesn't detract much from the overall experience. An area it really excels in is the sound. The music fits the backgrounds brilliantly and really contributes to the overall feel of the game; you can't help but grin when you see your Loco sing along to the sprightly tunes. Aside from the music, the visuals are impressive, managing to look cute and sharp at the same time. It all looks like some kind of surreal cartoon, but it is very well done and neat. The graphics make it very accessible; gamers and non-gamers alike will lap it up and rightly so, because it works for everyone: Kids will enjoy the cartoony looks, girls will love the cuteness factor and gamers will play it to death trying to find all the Muis and fruit. It really is one of those "Family" games, but not shit like Buzz.

Sadly, there is no Multiplayer, but level sharing is available. I would love to have bashed around the world with a mate, but the next best thing is the game sharing, which allows your friend to sample the game on his/her PSP. This is great as it allows you to share the joys and spread the love. The game can be pretty psychedelic at times, which can only be a good thing. There are five colours of Loco to unlock and you find them as you progress. Each has a distinctive look and their own little antenna thing (a la Teletubbies), that wags when you are near something important. Occasionally, your Loco will split up and sing a song to help one of the other creatures feel better, and if that doesn't brighten up your day then your heart is actually made of coal from the fiery pits of Hell. That has been shit out by the devil. Into a...you get the picture.

Loco Roco is a quality example of how things should be done on the PSP. Originality is the keyword here, and although it isn't the first ball rolling game ever (Check Super Monkey Ball and Katamari Damacy for that) it is one of the best games on the system. It is a perfect fit and highly recommended for all ages. Loco is more what would be expected on the DS, but it proves that cute can be done on any hardware. If Sony don't do a version of this with motion sensitive controls on PS3, then they are seriously screwed in the head. A great 2D platformer.

Replay Value 3/5 Hampered by a short lifespan.
Sound 5/5 Well judged and in the right tone. Perfect.
Graphics 4.5/5 So cute it makes you want to cry tears of joy.
Gameplay 4.5/5 A shining example of PSP brilliance.
Score:


One of the system's greatest. Simplicity is the answer.

4 comments - Last Comment By ConsoleNews

22:17 March 16th, 2007

Game Review: Quake 4 (360)

Posted By: Shadowblind

Quake 4
Publisher: Activision
Developer: id Software
Genre: First Person
Players: 1

Quake 4
is produced by id Software inc. for the PC and Xbox 360 Computer Entertainment system.



Quake 4 may not be as well known around as Doom 3 (even though they were made by the same people and company), but that doesn't keep it from being an all-around better game. Quake 4 looks to have incorporated all the needs that Doom 3 didn't have fullfilled, such as the flashlight-on'a-gun for one. Quake 4, when first shown at the 2005 E3 convention, fans flipped out of their minds for this game. The graphics, gameplay, and classic scenerio had many people, me included, waiting on the edge of their seat for this incredible FPS. We were waiting for gold...and we got platinum. The graphics, AI, weapons, and pretty much anything else incorporated in this game were much more advanced then the best up to this point. The gameplay becames highly repetitive after a while, though. The multiplayer is also a bit overused for various reasons.

The graphics for Quake 4 are the best I've seen until the time I bought it in 2006 as the first 360 game I got. I was stunned at the level of detail on each individual level. Textures were different for almost every part of the level, none repeated themselves through consistancy. Even when looking close to walls and sides, weapons and pretty much anything, the textures didn't became grainy or pixaled, for lack of a better term. They retained their smooth and shiny display from point-blank to distances half-across the level. The characters were almost life-like, having individual features such as a larger nose, bigger jaw, different eye colors, and whatever else there is to have on physical featuring. Such as the detailing in the next screen-shot:

The lighting is often very dark, which makes the light attachment for the guns come in very handy.

The AI in the game, both enemy and ally were nice, to say the least. It wasn't what I'd call an AI revolution, but the enemies often knew when to dodge and when to shoot, as did the allies. What amazed me is how id made the allie's movement. They used actual people with motion sensors to replicate movement into a virtual "skeleton". They used that skeleton as a basis for the movements of your buddies in-game. They add in textures and physical features of the characters and put them in-game. The result? An artificial ally thata replicates the same movements in the same style that the actor performed in reality.

Gameplay is the real deal in Quake 4. The gameplay features the standard shoot-and-get-shot style that all good FPS have and has made id Software famous. You, as corporal Mathew Kain set out with Rhino squad to break through the Strogg enemy lines to take out their central system called the Nexus. While along the way, you confront the Makron, the leader of the Strogg whom Mathew Kain killed in Quake 2. How hes standing in front of you is another story. You are shipped to a Strogg processing facuility where you are turned into a Strogg--literally. But before they have time to implant in your head the chip to make you obey they're every command, the remaining Rhino squad busts you out. Thus you, in your strogganized state go with the rest of Rhino squad to finish the job, and take Quake 4 features a great variet of weapons from both Quake 2 and Quake 4 introductees. This can range from the Rotosaw and the Nuclear pistol, to the clip-loaded shotgun and dark matter cannon(the Quake alternative to Dooms BFG9000) which creates a black hole, sucking in furnature and enemies alike.
While writing this my friend next to me said "I'd hate to be on the recieving end of that" when I showed him a shot of what it can do. Try being on the recieving end in multiplayer. It's not too fun I'll bet...

Multiplayer isn't near as good as it could have been. Still gun, don't get me wrong, but it doesn't utilize some of the nicer features of Quake 4. For instance, its maps are directly ported maps from Quake 2 with better graphics. There are very little parts of Quake 4 multiplayer that are original to Quake 4 and not the rest of the Quake series. Another bad let down is the fact that Quake 4 cannot be played multiplayer by 2 or more people on one Xbox 360. You can system link up to 8 Xbox's though for a game of up to eight players. You can also play online multiplayer through Xbox Live. The sad part is id seems to have forgotton all about co-op, which would be very nice in Quake 4 considering its dim storyline and levels. Heres a screenshot for the masses, although its shrunk so it doesn't show good detail.


Now onto ratings:

Graphics: 10 out of 10
I couldn't really ask for anything better. For its time up until this day, its graphics have proved amazing. Those shots aren't even in HD!

Sound: 8 out of 10
There isn't much to talk about, but the music varies from the creepy moments in the game where the music is a sorta blurred Twilight sound to those heart pumping moments where Quake 4 shoots out the hard rock. Yeah!

Replay Value: 4.5 out of 5
Due to the ability to choose from 5 different difficulties this game has a great replay value. That, and the fact you unlock achievments for almost every level you finish in a certain difficulty, tagged with chievments for finishing a level with only one type of gun at a time. Tons of gamer score for you!

Multiplayer: 3 out of 5
While not being awful, it sure isn't very good due to the limitations it has on a single Xbox and having pretty much only maps from Quake 2.

Gameplay: 4.5 out of 5
In my opinion the best FPS I've played to this day. And yes, I have played Halo 2 before. No it stands no chance in comparison to Quake 4 single player. Multiplayer on the other hand...

Overrall: 4.5 out of 5
If you liked any of id's games or FPS games, ranging from Wolfenstein to Halo 2 you'll love this game. That is, if you can stand a little freakiness here and there. And if you liked Doom 3, you'll love this game.

Score:

1 comments - Last Comment By gdf

22:55 March 15th, 2007

Game Review: Dead Rising (360)

Posted By: gdf

Dead Rising
Publisher: Capcom
Developer: Capcom
Genre: Action
Players: 1
Reviewed on Xbox 360 by gdf

Ah, zombies. The shambling, brainless undead. Long hunted down by many a gamer, they have created numerous great games over the years, most notably Capcom's infamous Resident Evil series. Dead Rising is another zombie game from the survival horror masters, but is in an altogether lighter, more humorous tone.

You play Frank West, a photographer who has hitched a chopper ride into a sleepy American town that has recently been blocked off by the army. Chasing the scoop, you land on a mall and have 72 hours before your lift returns. When you get down to the shop floor, you find survivors of the outbreak barricading themselves in and fighting off zombies using whatever they can find, and when the undead brain munchers break in, you must employ similar tactics. After the initial scrap, you are taken up to the security room, a safe haven from your enemies, and meet all manner of mysterious people. You can try to uncover the outbreak of the scoop, try to save survivors or just kill piles of zombies, the choice is yours!

To begin with all you have is a camera, a watch and the clothes on your back; however, if you can pick an item up, you can use it in battle. There are literally HUNDREDS of weapons to be found, from novelty masks, to lawnmowers to plastic lightsabers, and almost all of them are useful in some way. Though there is just one attack button, the range of items negates the need for complex combos and each weapon has several different attacks: they can be swung, thrown, made to do a special attack and more, depending on the weapon. Some of the weapons are highly inventive and excellent fun to use and can cut through swathes of enemies. Body parts go flying all over the place and claret pours across the screen as you hack into a crowd with the small chainsaw or bash them up with the sledgehammer. The action is great and there are thousands of zombies to be brutally dispatched in increasingly inventive ways (death by shower head anyone?), so it never gets boring. It's a far cry from Resident Evil: there's no wandering around the same locations for scarce ammo, code guessing, or saving the best guns for the really bad boys; just a huge amount of zombies and an unlimited stock of badass weaponry with which to pwn their sorry hides.

When you bring up your watch in game a list of missions will appear; some important to the story, most just survivor escorts. Escorting survivors is an absolute ******* as they seem to be willing to hurl themselves into large crowds of zombies and get themselves eaten. After a while you'll get used to it, but it's not usually worth the bother to herd a fat man across the whole mall whilst being pursued by a gaggle of zombified shoppers and psychopathic cultists. There is only one door to the security room and save points are scarce, so trying to take others there could result in the loss of an hour or two's play. Hardly fair. Another complaint is that you are extremely unlikely to complete the game first, or even second, time round as it is hard to keep up with the tight time schedule of story missions. You can, however, choose to restart any time but keep your previously earned abilities and level, something that will come as a relief to those who just kept running out of time after the medication mission on day two and saved an already failed game. We know Capcom like to make their games challenging, but this is a step too far. All of this makes completing the game close to impossible to the casual gamer, who is the market this game should really appeal to.

Once you do properly get going on story mode you'll have great fun, and the kill count will rack up surprisingly fast. You can, as previously mentioned, gain new abilities and improve your stats and this is done in a clever way. Instead of the usual killing stuff gets exp. points (prestige points in this game, or PP), here you do it by taking photographs. Each photo you take is ranked and counts up target markers or special events, such as the high ranking PP stickers, which can be taken at specific moments. Once your photo is done you get PP for it and certain types of photo get more than others. This system works well, as it is down to player skill, not just awarded for winning a battle or whatever. PP are supplemented by completing missions or successfully escorting those bloody survivors to safety, and when you level up you improve your stats, and get special moves, like the head-busting knee drop, or zombie owning wall pounce.

After the missions are done you can continue to play, but I can't say much more without ruining it. There are loads of achievements in the game and many can be done with simple tasks like: "walk ten metres over a crowd of zombies"; "hit 30 zombies with a parasol"; "get 50 target markers in one photo" or "fall more than 10 feet". There are also zombie killage milestone achievements and some more challenging ones such as uncovering the true ending of the game or escorting 60 survivors to the security room. The mall itself is large and there are plenty shops and other areas to explore, like the nightmarish underground tunnel or the illegally fun multiplex cinema. The boss characters are challenging and secret passages can be found through the discovery of certain survivors. Weapons are consistently varied and exciting, and the only barriers to progressing are your bloodlust and the annoying mission structure. The now infamous text, unreadable on anything other than a state-of-the-art HD TV, can be irritating, but to be perfectly honest you can live without knowing what inane crap the janitor is wittering on about until it appears in the watch screen, where the writing is just about decipherable. The game's sound is well done (presumably the Capcom boys have been smashing a hell of a lot of cabbages and melons) and the graphics are very impressive, definitely setting the standard that subsequent games should aspire to. The game can be humorous but is continuously inventive and fun, though the execution can let it down on occasion. Despite this, Dead Rising is worth a purchase and is a great example of what the 360 can do; recommended.

Replay Value 4/5
Sound 4.5/5
Graphics 3/5
Gameplay 4.5/5
Score:


Occasionally ill judged but in the end an absolute blast; killing zombies never gets tired. Buy this and cross your fingers for a Dead Rising 2!

10 comments - Last Comment By gdf

22:44 March 15th, 2007

Game Review: Klonoa: Empire of Dreams (GBA)

Posted By: Shadowblind

Klonoa: Empire of Dreams
Publisher: Namco
Developer: Namco
Genre: Action
Players: 1

Klonoa: Empire of Dreams
for the Game Boy Advance Nintendo handheld game system



Now this was the first Klonoa game I bought. After playing it, I was hooked. This game set a gold standard for GBA games for me, platformers specifically, and this was a definate before-its-time, being one of the first GBA games to be released.

As with all Klonoa games, its a standard platformer. Unlike its earlier relatives, it is full 2D, as a GBA able to emulate 3D would be a miracle. The sprites a well done, they fit together very well, fully articulate design spaing no pixel of Klonoa's character and essence in attacking, jumping, and the other things a game character basically does. The enemies are particularly something, as they reflect the lighting effect that would be present in a 3D game. The background is not as intricately designed, often being a single landscape. The level design is a bit more detailed on most maps, despite the glossy background. Here is a screenshot of ingame play:


While not showing much in foreground, you can plainly see the glossy land-scaped background, but it isn't very noticable during in-game play, despite its obvious nature. Cut-scenes have nicely rounded textures, showing obvious work in detailing most parts of the character and background images, with touch ups to the already nicely drawn and created sprites. Heres another screenshot for the good nature of adding them:



The sound is perfect for the levels...but sometimes the levels are a little too fluffy for their own good, much like in the Kirby game series. This makes some levels music both vexing and calming, which usually makes you tune them out. This doesn't mean the music is bad, its simply not very noticable when indulged within the addicting gameplay. The music in the cutscenes usually fits the scene to the best I would think possible. Again, like in the other Klonoa games, they speak they're own, un-interpretable language. For the music type the GBA is able to chug out, this is a good addition to the game.

The battle system remains the same in this Klonoa game as all others; sucking in enemies with your ring and expounding them to other enemies or into a walls or to gain distance. Although this style has gotton a bit old, hte Klonoa game series is still holding to it strong. With that effort they also make it continue to remain interesting. In this game, like Door to Phantomile, your ring is powered by the spirit which dwells inside it, namely Huepow.

The story begins as you, Klonoa, find yourself in multiple visions where you are not sure where you are, or whether theis place even exists or not. Soon you find out that the King of this land has put a law out which claims that no one may sleep, or dream more importantly as the law states. So now I know what your all thinking: "So what if they dream? Whos gonna stop them?" In answer to that: the guards. They, even though made miserable from this law, go and arrest anyone who they find sleeping, even breaking into homes to perform the arrests. The king's reasoning upon the law? The king is having a sever case of abnormal insomnia. He has not been able to sleep in days, and will not permit others to sleep. So comes Klonoa, the "dream traveller". Not really sure what he's doing, he fights through the visions to find out why the King is having insomnia and to liberate the land from this dreaming deprevation.

Now onto the ratings:

Graphics: 8 out of 10Nicely drawn sprites and eneies, and great front-gound scenerio textures. Now we get to that screwy-looking background. Sheesh...good thing its not very noticable.

Sound: 7 out of 10
Very calming music, which fits the levels. Unfortunately, sometimes you just wanna start smashing stuff to some jamming music, but oh well, this is second best!

Replay Value: 9 out of 10
Im not sure just what it was about this game that made me want to play it about 3 times over before I got bored. All I know is that it is wicked fun from start to finish and back again.

Gameplay: 9 out of 10
Another well done, good-to go platformer. What makes this one special is its the first best I've seen for GBA, AKA handheld.

Overall: 8.5 out of 10
As GBA games go, this one has held out to me as one of the strongest een since its release at the beginning of the GBA saga of gaming.

Score:

1 comments - Last Comment By gdf

01:22 March 15th, 2007

Game Review: Klonoa 2: Lunatea's Veil (PS2)

Posted By: Shadowblind

Klonoa 2: Lunatea's Veil
Publisher: Namco
Developer: Namco
Genre: Action
Players: 1

Klonoa. Probably the most woefully underrated game series out there. Klonoa 2: Lunatea's Veil for the Sony PS2 went almost unnoticed on the greater scheme of PS2 gaming. Another reason why it may have not gained recognition is because it came out around the time of Sonic Adventure 2: Battle. Talk about bad timing, huh? In any case, the 3D platformer has gained the respect of most who've played it.



Klonoa 2: Lunatea's Veil gameplay revolves mainly on its 3D set up as a platformer, with a few twists. As with all games in this genre, it is a side-scroller adventure with you fighting baddies along the way. Unlike most platformers, though, you don't simply run through each level hitting anything that moves along the way. You also must solve certain puzzles along the way with each level. These puzzles seem complicated when you first run into one. However, by the time you finish, you'll be smacking you head, thinking "Oh! It was so simple! Why didn't I think of that..." The game isn't all about puzzles, not at all. While there are many challenging puzzles there is also the classic smack-around-the-bad-guy feel to it, as you often use enemies to solve puzzles, among other things. The battle system is unusual and rather original. Not the effect of smashing bad guys, but the way you do it, and how they can never really be destroyed.

Rather the a shooting, jumping, or smashing way of fighting, Klonoa 2 uses an original-classic pulley battle system. Pulley may not be a good word, but the idea remains the same, as you take in enemies into a special weapon, and use them to unlock puzzles, or smash them into other enemies, or use them to propel to new heights.

The story is a classic "Save the world scenerio" with a couple of new and old ideas. You play as Klonoa, Namco's half-mascot, waking up into a different world, which leaves a lot of the WTF feeling in the air. They still use they're own language, much like in Animal Crossing, so even if you know Japanese you won't be able to understand what they're saying, despite the accent similarities. Woken up by a apprentice priestess and her dog, they instantly dub you the "dream traveller". You are almost tricked into helping the girl earn her priesthood, but all is well, as that was apparently neccesary for the plot. You learn that only the so-called "dream traveller and his sacred weapon" can save the land of Lunatea from a destructiv force. You embark on a journey along with the priestess and her human-like dog to ring the four bells to seal off the evil that will reveal itself in the King of Sorrow.

Onto graphics. Unlike the first few Klonoa games, this game is rendered in full 3D, no sprites involved. The first Klonoa game rendered 2D objects in a 3D background. Klonoa 2 has what players called "awesome visuals" for its time. The cutscenes were among the best of the graphic moments, when the visuals were nicely mixed 2D-3D. The gameplay graphics weren't too far behind, making this game a for-its-time(not before) in that department. Posted is a screenshot of in-game play during a sentry boss-battle:

The textures in that screenshot are smooth due to the circumstances, much of all boss battles run graphics in a much smoother fashion then during Vision gameplay(levels). Here are some screenshots of the natural side-scroller level play:




The music track isn't one you'll be likely to hum to, but its definately one you won't hold your ears hoping for a bomb to come before the end of the track. For the type of game, its considered a nicely, well rounded soundtrack, that (I've never really noticed it during gameplay, but I've never really listened)will keep either a calm or rushed mood, depending on the levels circumstance. The OST was even demanded enough to be created and released a few months after the game being released.

Well that was a bit to type. Rather enjoyable, I guess. Heres my rating on Klonoa 2: Lunatea's Veil for PS2 Sony Entertainment System.

Replay Value 3/5 Not too much to be had in this department, once you beat the game its usually the same thing over unless you do some of the mini-quests. Replaying does give an oddly good feel compared to most games.
Sound 4/5 They matched the scenario being played upon, thus making them a good style for-the-moment music, as well as sound
Graphics 4.5/5 Not bad at all, not what I'd call a masterpiece but for its time it was a huge advance form the original 2D rendered on a 3D set.
Gameplay 5/5 There isn't much more you could ask in a platformer. Klonoa 2 is almost what I'd call the absolute perfect platformer.
Score:


If your looking for a platformer, there isn't much better choice then this game. It has everything from long eared cats to air pirates.

This review is by Shadowblind for and at DCEmu, the Homebrew and Gaming Forum.

4 comments - Last Comment By gdf

22:47 March 14th, 2007

Game Review: Killzone: Liberation (PSP)

Posted By: gdf

Killzon: Liberation
Publisher: SCEA
Developer: Guerilla
Genre: Action
Players: 1
Reviewed on PSP by gdf

The original Killzone was released a couple of years ago on the PS2 after an enormous amount of hype, mainly orchestrated by magazines. When it came out it proved a very enjoyable, if unoriginal game, and wasn't quite the "Halo-beater" that it was widely tipped to be. After the implausibly beautiful PS3 trailer for Killzone 2 appeared the hype once again stirred. Over a year on and with no more news concerning it, fans felt lost. Not any more.

Killzone Liberation is a pint sized version of the shooter that continues the story of the first game. You play as Keller from the first game- on a mission to hunt down the evil Helghast officer General Metrac- but from an altogether different perspective (quite literally). Instead of being in first person, the game's developers Guerilla decided to take the player a step (or twenty) back from the action and have a psuedo top down view a la Metal Gear Solid. Amazingly it seems to have worked and the game proves more fun and rewarding in the new view. The controls are very well adapted to the portable's limited button arrangement and the game maintains the feel of the original. Your man can roll, melee, shoot, grenade, reload, order squadmates, perform context actions, crouch, cover and even strafe thanks to good thinking on the developer's part. It almost feels like Gears of War Mini at some rather excellent parts of the game, especially due to the clever cover system...

You press R to crouch and if you are behind cover when you do so then you attatch to it. To fire over you press square, and thanks to a laser sight and some subtle auto aiming, blasting enemies is easier than ever; of course this is compensated for by the nails-hard Helghast, who can take more lead than a stack of peiodic tables (I know, that was awful). The system works surprisingly well, and this is good, since without it getting past Level 1 would drive most to suicide. Another life-saver is the strafing, which is activated by pressing L. This makes you lock-on to the nearest enemy and lets you circle round like a little crab with guns-for-claws. It is well implemented and becomes second nature after fifteen minutes' play.

There are only eight guns in the game and they only become available by progressing in the story, but they are a tight, well balanced lot, all of which have spcific strengths and weakness'. My personal favourite has to be the magnum, a great combination of fire rate, accuracy, power and reload speed. Sadly, only one gun can be carried at a time, which doesn't help when you want a sniper or a bazooka and a shorter range weapon, but have to settle for the most boring one purely because you simply wouldn't be able to progress using just the more powerful or longer range weapons. On a happier note, throwing grenades has been well adapted. You simply press circle to enter grenade mode and tap fire when you want to throw. When in this mode, a set trajectory appears and you move around, locking on to specific targets if necessary.

One area the controls fall down slightly is in the conrol of the Tanks, a bizzare mixture of shoulder button rotation and weird face button driving. Thankfully these are few and far between enough so as not to disrupt the rest of the game. Another potential sticky area is the VIP escorting, though thankfully this is one game where a) they can take care of themselves and b) they do what you tell them to. This is the kind of thing that puts many next gen games to shame and is a reflection on the excellent AI on show. Enemies will crouch behind cover like you and help each other out, trying to flank your position. Of course this can be put to rights with a few blasts of the shotgun or a lobbed pineapple.

The action in the game is tense and exciting, especially when you have a teammate in tow. A tap of select brings the pace of the game to a crawl, and you select a position, enemy or your character and they will go there/kill them/follow you. Sadly there aren't nearly enough of these sections as it's a great way of ordering the AI; very streamlined and simple, but effective. Another commendable element of the game is the graphical punch it carries, with some excellent effects and enemy death physics. The visuals are well above par for a portable game and it impressively matches up to the first game on the creaky old PS2.

Multiplayer is great in Liberation and an online download will be out soon- enabling you to take on the world wirelessly- thus extending it's already decent lifespan. Combined with the story and excellent challenge mode, this could keep the UMD in your PSP for months to come. A warning however; this game is HAAAAARD. The levels are long and arduous and you'll be swearing at the screen more than once throughout the single player. You'll get to the end of a level, heaving a sigh of releif, when a giant tank boss comes up behind you. SHIT! The difficulty does provide a worthy challenge however, and if you're into beating hard games then this will be right up your street.

Despite some small flaws, Killzone Liberation is superb and these comparisons I made during play are testament to what a great game it is: Halo, Killzone 1, Contra, Gears of War, Rainbow 6: Vegas. If I haven't convinced you yet, then you should take your PSP and smash it up, because without this game you don't deserve to have that system. Killzone Liberation is a great example of how to do a shooter on portable consoles; keeping the feel of the original, but adapting it to the different platform and along the way far surpassing it in terms of quality and quantity. This game is a gem and should not be ignored in favour of endless retro collections, miss at your own risk.

Replay Value 4/5
Sound 4/5
Graphics 4.5/5
Gameplay 4.5/5
Score:


Superb execution, silky visuals and impressive AI make this an experience not to be missed.

1 comments - Last Comment By bandit

22:10 March 14th, 2007

Game Review: Tekken: Dark Resurrection (PSP)

Posted By: gdf

Tekken: Dark Ressurection
Publisher: Namco Bandai Group
Developer: Namco
Genre: Fighting
Players: 1-4
Reviewed by gdf

Tekken, a series seeming to have lost it's way in recent years, has always been a friend of Sony. This hasn't changed for the legendary series' first outing on the Playstation branded handheld. Dark Resurrection was originally a spruced up version of Tekken 5 for the Arcades, but the PSP seemed like a perfect format for the title to be given a commercial release on, and it works a treat. The Namco brawler feels like it has found its true home and somehow, you seem closeer to the action than ever.

The player feels every kick, punch and special move like they have just been smashed in the face with a rock covered in diamond spikes. The absence of rumble on the portable seemingly makes no difference to the intense fights and you hardly notice its not there. The bouts are fast paced and fun, great for (I hate this phrase) "Gaming on the go" (Eugh), as they come in tiny bitesize chunks and can be done one at a time if you need to keep putting the PSP on sleep. Loading times are very impressive- even for a PS2 game these would be quick- so you can get into action quite quickly. Of course, the Intro movie when you load the game up is great and looks mighty fine on the LCD screen.

This moves me along to the next point: the visuals. The graphics in Tekken were always fairly impressive, even on PS1, but here the game properly shines. The character models are especially excellent, with curves and smooth lines rather than bumps everywhere. The backgrounds are impressive too, and the small, constrained arenas also look the part, with shattering ground or flying coins (in one level). The PSP has often been susceptible to awful (occasionally game-destroying) ghosting, but that it not in evidence here. Movement is smooth and swift and doesn't seem blurred that strange yellow colour you can get. All in all, I'd go as far as to say this is the best PSP graphics have gotten so far.

The action itself is instantly gratifying and is finely balanced between button bashing and combo mastery. Combos are usually simple and effective and there is a wide enough variety to satify both extremes. Noobs to the fighting genre will be able to string together a couple of moves and oldies (have their fingers not succumbed to arthritis yet) should go for the ludicrous 10-hit combos and suchlike. There is a training mode for fighters to try out and a combo challenge, where you try to nail each characters' moveset in as quick a time as possible. The action feels right as well, as opponents provide sufficient challenge to those who want it. Bouts can just as easily time out as be over in seconds and there always seems to be a fine-line between victory and loss, though it never looks to be unfair. The PSP's often limited and flawed control layout doesn't seem like a problem either and you always feel in total control of your characters. When you lose it is most definitely your fault.

Though Arcade provides the main meat of the action, there are a raft of other modes to take into account. Story is fairly self explanatory, and sees you guide a character through their KOIF tournament. Quick Battle is just as simple but very fun, and is great for diving into a fight without fear of losing your ranking, which I'll come back to later. One of the more interesting modes is Dojo, which sees you work